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181. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
I'm not super experienced in PvP, but from the little I've seen, you need speed. If you don't have it, you need projection, DPS and tank so you can't be kited or simply chased down and outbrawled. Destroyers tend to be weak because they lack the s...
- by James Zimmer - at 2015.05.24 08:13:39
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182. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: @ james zimmer that neatly fits in with my sig of -3 slots for ALL droneboats, this should include gurista ships the dps on those ships is absurd i tried too quote your post but the site won't let me do quotes atm for some...
- by James Zimmer - at 2015.05.24 06:56:38
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183. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
Sniper Smith wrote: Personally I don't see the Vexor or Domi as OP.. The Ishtar is. It's in essence a Domi DPS and Projection, in a Vexor sized ship, with T2 Tank, oh and a massive range bonus so it can control drones from almost anywhere on th...
- by James Zimmer - at 2015.05.24 06:25:31
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184. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
As some have alluded to, and some may have said directly (sorry, not going to read 19 pages) I'm not sure sentries are the problem. The issue is that "drone boats" are much more than just drone boats; they're combat ships that have a second ship's...
- by James Zimmer - at 2015.05.23 22:00:05
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185. Sticky:[June] Module Tiericide - Armor Plates and Shield Extenders - in Player Features and Ideas Discussion [original thread]
I really appreciate the responsiveness to the player base. I'm fairly certain no other gaming company would plan changes, show them to the players and then tweak them almost instantly based off of player input.
- by James Zimmer - at 2015.05.22 21:22:18
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186. Sticky:[June] Module Tiericide - Armor Plates and Shield Extenders - in Player Features and Ideas Discussion [original thread]
First, good choice in getting rid of 50mm plates. No one used them and it will make life less confusing for new players who may not realize that they are never the right choice. Second, I like the idea of tiericide, but these changes seem to be f...
- by James Zimmer - at 2015.05.22 14:24:41
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187. Kiting is not cancer... - in Warfare & Tactics [original thread]
I would guess it's because they can fit in small faction warfare plexes (and I'll agree that they're very OP for that), and they're the new shiny thing. I think the fact that you could fit them with with 10mn ABs and didn't have to seriously gimp ...
- by James Zimmer - at 2015.05.09 18:28:06
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188. Kiting is not cancer... - in Warfare & Tactics [original thread]
wilgotna wrote: the new t3ds are like a sick joke. why fly any assault frigate, dessie or t1 cruiser anymore when a t3d can rip all of them with ease? How exactly can a T3D "rip" a Stabber? T3Ds generally have lower speed, lower EHP and low...
- by James Zimmer - at 2015.05.09 15:56:56
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189. Kiting is not cancer... - in Warfare & Tactics [original thread]
I think the issue with Garmurs and Othri (I'm not so sure with T3Ds, especially after the nerf) is that they aren't kiters anymore, they're a hybrid between snipers, kiters and Gallente recons with all the strengths of those classes and none of th...
- by James Zimmer - at 2015.05.09 15:14:50
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190. Missile Range vs. Orbiting Targets? - in Warfare & Tactics [original thread]
Miissiles (and drones for that matter) in Eve are pretty dumb. They use pure pursuit guidance which makes them monumentally inefficient at chasing down targets. As a result, missiles need a lot of extra range in order to actually hit a fast, orbit...
- by James Zimmer - at 2015.05.09 05:31:20
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191. Better Bubble Mechanics - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Then the "solution" is always "put as many bubbles as possible 50km off because stacking is not really a problem with non in-line bubbles because the game always calculate the most efficient effect 1st. Instead of 1 bubble...
- by James Zimmer - at 2015.03.19 21:52:16
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192. Better Bubble Mechanics - in Player Features and Ideas Discussion [original thread]
Leto Aramaus wrote: Yea, this is just a needlessly complicated "solution" to what I see as a non-problem. -1 The gun damage mechanic in Eve is arguably the most complicated damage calculation mechanic in any MMORPG, and I think it's one...
- by James Zimmer - at 2015.03.19 21:35:57
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193. Better Bubble Mechanics - in Player Features and Ideas Discussion [original thread]
At the moment, bubble mechanics are extremely powerful. and a little bit boring. For example: I drop a drag bubble, or a stop bubble near a gate and every ship warping in from a particular direction lands at exactly the same location. If I was cam...
- by James Zimmer - at 2015.03.19 18:20:57
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194. Null Sec/Wormhole - A Thoughtful Attemp at A Fix - in Player Features and Ideas Discussion [original thread]
I agree that there should not be local in null. I also spend much of my time in J-space, and now find working in null annoying and dangerous for my style of play. For PvE, the game rewards extreme isolation, and it's a rule of thumb that you just ...
- by James Zimmer - at 2015.03.19 13:38:01
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195. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
Many have said it, and I'll say it as well: A set of 5 sentries, bonused or not, is battleship class firepower, and very good battleship class firepower at that. If any sub-battleship should be able to carry 5 sentries, it should be an attack batt...
- by James Zimmer - at 2015.03.16 18:00:01
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196. Sticky:[Scylla] Strategic Cruiser Defensive Subsystems - in Player Features and Ideas Discussion [original thread]
Mr Floydy wrote: The only way flexibility would allow it to be worse than other classes, but still useful in a fleet would be if it could refit subs/mods on the fly without a depot. If something like this isn't done and base stats are dropped...
- by James Zimmer - at 2015.03.12 06:36:37
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197. Sticky:Worlds Collide Setup Submissions - in EVE Alliance Tournament Discussion [original thread]
Dual Widow setup looks VERY interesting to me. With such a small fleet, I think it's conceivable that CoA could permajam the entire Camel fleet, and at very least, logi almost certainly won't land a rep until both of those ships are dead.
- by James Zimmer - at 2015.03.12 06:00:52
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198. Sticky:[Scylla] Strategic Cruiser Defensive Subsystems - in Player Features and Ideas Discussion [original thread]
Rroff wrote: Kagura Nikon wrote: McChicken Combo HalfMayo wrote: The rail Tengu is used at far ranges and disengages when things get close enough to start shooting it with good DPS. I don't think a nerf to tank is going to change much at ...
- by James Zimmer - at 2015.03.06 08:38:04
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199. Sticky:[Scylla] Strategic Cruiser Defensive Subsystems - in Player Features and Ideas Discussion [original thread]
4Rum Alt wrote: Frostys Virpio wrote: 4Rum Alt wrote: Well I will say this I have spent over $6000 in real life money on Eve. CCP you are listening to all these players that play for free and thus complain about ships like the t3's becaus...
- by James Zimmer - at 2015.02.28 01:09:04
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200. Sticky:[Scylla] Strategic Cruiser Defensive Subsystems - in Player Features and Ideas Discussion [original thread]
First, I'm glad Strategic Cruisers are getting nerfed. When the standard response to a Proteus being in the fight is "just dock up", because there is no good counter other than a blob or more T3s, the ship class is OP. That being said, I don't th...
- by James Zimmer - at 2015.02.28 00:50:58
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